Like every other gang vehicles, you can find them by going to the part of the city where the particular gang has the most reputation and dominance. The Cartel Cruiser is used by the Colombian Cartel in Staunton Island and in order to get one, you can either carjack it from one of the gang members or steal one from a Colombian gang hideout.
Type MISSION LiberatorGameGrand Theft Auto IIIFor Donald LoveLocationLove Media Building, Bedford Point, Staunton IslandMission ObjectivesGo ' jack a Colombian gang car, so you can infiltrate the hideout, head north you'll find one in Fort Staunton.
Rescue the Old Oriental Gentleman.
Stop hanging around, get a Colombian gang car and rescue Love's associate. (If Claude gets a Cartel Cruiser and gets out from it before infiltrating Colombian Cartel's hideout)
The Old Oriental Gentleman must be in one of the garages...
Take the Old Oriental Gentleman back to Donald Love's building.
Conditions of mission failureWasted
Busted
Old Oriental Gentleman dies
Reward(s)$40,000Unlocked byEvidence DashUnlocksWaka-Gashira Wipeout!Technical InformationTime of dayIn-game time
colombian gang car in gta 3
What for the Colombian gang car look like???? I'm stuck on the mission the liberator it says to find the colombian gang car in fort staunton to infilarate the hideout I've tried all the cars but nothing happens what does it look like???
In general, the Cartel Cruiser is a 4-door pickup truck, similar to a 1987-1991 Ford F-250 4x4 crew cab. The Cruiser also features a roll bar in the back, side runners, a blue paintjob, and foglights on the grill. Similar to the Forelli Exsess, Sindacco Argento and Yardie Lobo, it does not have a non-gang variant.
Grand Theft Auto III is the third numbered game in the popular Grand Theft Auto franchise, developed by Rockstar North and published by Rockstar Games. It was released on 22 October 2001 for the PlayStation 2, on 20 May 2002 for Microsoft Windows PC, and on 31 October 2003 for the Xbox, and re-released an anniversary version on mobile platforms in 2011. GTA III is the first foray into true three-dimensional GTA gameplay, with the player taking control of the game via a third-person perspective, viewed from behind and above the player character, as opposed to the Top-Down Perspective in earlier Grand Theft Auto games. Set within the fictional Liberty City, based on New York City, the game follows Claude after he is left for dead and quickly becomes entangled in a world of gangs, crime and corruption.
The first firearm Claude uses is the M1911A1, known simply as the 'Pistol'. It is first seen when Catalina shoots Claude in the opening bank robbery, then is later given to Claude in either Pump-Action Pimp or Farewell 'Chunky' Lee Chong, depending on which mission the player chooses first, and becomes available for purchase at the Portland AmmuNation afterwards. It is used by the Liberty City Police Department and every gang in the city; the notable exception being the Diablos in the beginning of the game - they only carry bats until Claude betrays them for King Courtney's Yardie Posse. It is referred to as a "Nine" by Luigi Gotterelli (Joe Pantoliano), Joey Leone (Michael Rapaport), and even the clerk at AmmuNation; although this seems incorrect, numerous commercial and/or converted variants and 1911 clones/copies actually exist in 9mm. It has a twelve round magazine capacity (incorrect for a standard 1911, even converted to 9mm, however certain calibers and hi-capacity clones utilize 12 round mags).
Although referred to as an "M16", it is actually modeled after an Armalite AR-10 (note the design of the forearm, the shape and thickness of the barrel, the lack of a forward assist, and the characteristic foregrip with holes). It has an aftermarket 30-round magazine (which unrealistically holds 60 rounds). The rifle in-game has a ridiculously high rate of fire (more than the double of a real AR-10), and can be manually aimed in first-person mode. It is carried by Phil Cassidy, Colombian gangsters, and the U.S. Army National Guard. It makes its first appearance when the Colombians ambush the prisonbound police convoy to kidnap the Oriental Gentleman in Give Me Liberty. It first appears in actual gameplay during Under Surveillance in the hands of the Leones' vengeful hit squad. It can be purchased from Phil Cassidy after protecting him from the Colombians.
Then there's Miguel, who only seems to be deemed an antagonist due to him co-leading the Columbian Cartel. Presumably being in the cartel that's hostile to Claude from the very start, due to Catalina's betrayal of him, he would know about Claude and likely supports Catalina's hostility to him as well as the rest of his gang in some way. But HE DOESN'T ANTAGONIZE CLAUDE. If anything, he seems pretty terrified of him when they (presumably) first meet, and it becomes clear that he's just another victim of Catalina's manipulation. If being The Dragon to the actual main antagonist is enough to automatically warrant the status of secondary antagonist, then why isn't the Forelli Capo the secondary antagonist of Vice City? Why isn't Molly Schultz the secondary antagonist of GTA V? Cases like Ryder and Eddie Pulaski in San Andreas are different, in the sense that they do actual serve a role that antagonizes the player. But Miguel is pretty, well, pathetic. What they could have done instead, is have Miguel be a far more aggressive character, both in the game and Claude's backstory, and make him serve as the tertiary antagonist that dies in Bomb Da Base.
As you progress you'll have a Cartel Cruiser trying to ram you off the road, with gangsters inside carrying uzis, and the Cartel member in the stalls are also armed with uzis or shotguns. One small blessing is that during this mission any other hostile gangs will turn their attention to attacking the Cartel rather than yourself, so at least you don't have them to deal with on top of everything else. 2ff7e9595c
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